Thursday, May 21, 2009

Robert Jordan's The Wheel of Time #00 : Dragonmount - A Review


Robert Jordan's The Wheel of Time, issue #00 (April 2009): Dragonmount

Publisher: Ernst Dabel, for The Dabel Brothers
Adaptation: Chuck Dixon
Artwork: Chase Conley
Cover art: Chase Conley; alternate cover art by Mike S. Miller
Colours: Nicolas Chapuis
Editors: Ernst Dabel & Rich Young
Project Manager: Derek Ruiz






A Review


By Dominic

The wait for this one has been long, very long. With the generally amazing adaptation of New Spring The Novel by the Dabel Brothers in 2005, we were many to salivate over the hints that an adaptation of the novels in the main series was forthcoming. And then, the bad news came. Red Eagle Entertainment cancelled the publication of New Spring after five issues (but thankfully, publication of the three last issues is to resume this month, this time without the involvement of REE), delaying the Dabels' and Robert Jordan's plans to develop the adaptation of The Eye of the World until options on the rights lapsed and a fresh new deal could be made by the DB and the Jordan succession. And of cours in the interim we very sadly lost Jim Rigney himself, whose involvement in the adaptation process made a visual retelling of his series all the more interesting.

But that was then, this is now. A while ago, the sympathetic Ernst from DB peddled around the WOT fansites a series of tantalizing pages from the prologue issue of the adaptation and to answer a few fans' questions. The 'real deal' finally arrived at the comic shop. Buying comics, waiting each month for a new part of the story, is a cool experience, as I rediscovered with New Spring in 2005. It makes you feel like a kid again, waiting for the next Star Wars episode and all that. Funny to think it the days of Alexandre Dumas, people used to experience novels this way, a chapter with each issue. With an adaptation of a beloved and re read series, you get the best of both worlds: the fun side of serials is present, and the frustrating wait to get know the story is absent, as you already know it by rote.

Comic book/graphic novels is in my view an excellent medium to adapt a series like the Wheel of Time. As a rule, dialogues and exposition are kept to the essentials, the artwork conveying most of the story. And yet, unlike cinematographic adaptations, less sacrifices are usually necessary and big changes in the dramatic structure are avoided while movies have their own language and pace, not always compatible with books. Comics are more evocative and, IMO, less intrusive for fans than movies, especially when they are bad or lacking budget, or dumbing down the original material too much, or introducing massive changes for a general audience not familiar with the booké Comics and graphic novels leave a lot more to the reader's imagination while expanding the experience with visual renditions, and do not intrude as much on the mental images evoked by the original book, the way movies tend to do - and they still let you read for yourself at your own pace, with the inner voices you give the characters, without the intrusion of actors, most often compromises for your mental images. The limits are those of the penciller's talent, without the constraints of acting or visual FX (limitations I experience all too often as a VFX designer myself). Gone are problems with recurrent minor cast and all as well, they manage in general to be more faithful to the letter and spirit of a novel than most movies do (as you can imagine, I'm fairly indifferent to the movie project by REE/Universal).

So, how does 'Dragonmount' lives up to my expectations? Fairly well, for the most part. The prologue issue combines the original prologue of The Eye of the World with the new introduction chapter Earlier - Ravens (mispelled as Raven in the Comic) Jordan had written especially for the Young Adult edition of The Eye of the World. Ravens had an Egwene POV and brought us back a few years, when Egwene was nine and carrying drinking water at the Shearing. It introduced many of the villagers and the main cast as kids, as essentially the chapter was meant to introduce at an age closer to that of the target audience of tt edition, and offered a more explicit, less mysterious and more accessible introduction to Lews Therin and The Sealing, via a story told by Tam.

It flirts with inconsistencies in places, but in the book version it was still mildly interesting, if only for the insight into the perpection of the characters RJ wanted the reader to have at this point, made a lot more explicit in this chapter for younger readers.


The Dabel Brothers chose to have Raven(sic) precede and lead into the main prologue Dragonmount, which works fairly well as it is set in the aftermath of the Sealing.

Chuck Dixon, adaptator of New Spring, is back with his fairly fluid adaptation style, that in most places manages to carry really quite well the essence of Jordan's story. In this medium, Jordan's descriptive writing style is of course more evoked by the artwork than the text. In the scenes that were not cut from the adaptation, Dixon did a good job preserving the feeling of the novel. Of course, with 22 pages to work with, a lot of scenes and details are gone, especially in Ravens, where the sections with the women and with Nynaeve are missing from the adaptation (which is a bit disappointing). Hard choices, as neither Dragonmount nor Ravens had enough material for a full issues, yet my feeling is that both could have used 2-3 additional pages. Dragonmount, for the most part, misses only some iconic lines of dialogue. With a chapter of the series that has near legendary status among the fans, it was not an easy challenge to trim it down - but it's one thing that's great with comics - with an half decent memories, you can fill the gaps and missing lines while looking at the artwok. Overall, Dixon is doing well. I'm eager to see how well he will do with RJ's humour and main cast interactions.

We had a very good idea of the art direction the DB team had taken for The Eye of the World with the B&W and full-colours previews the Dabels released. The printed version offer the same vibrant, often impressionist, colouring by N. Chapuis. It evokes well the more cheerful and summery ambiance of the Shearing, and should offer a nice contrast to the upcoming bleak mood of the first chapters.

The first issues of New Spring were pencilled by the excellent Mike S. Miller, with his precise and detailed style. Miller was succeeded by Carlos Rafael for issue #5, with a little less success. For the Eye of the World, The Dabels have picked Chase Conley. Conley has a fairly different style, more evocative and less realistic. His character design a little more stylized but interesting. I'm eager to see his young adult renditions of the main cast - Mat and Egwene so far are really good, and quite compatible with my mental images of these two. Perrin and Rand works well too. Tam is a bit too young for the character, but Bran is funny.

Conley's pencilling is more suggestive of movement than Miller's, and what he loses in place in details he gains in scene dynamism. The layout is generally good, with very few confusing cells (there is one page with the boys in particular, the character design isn't distinctive enough to make out who's who - I had to follow memories of the book to figure it out and even to guess how many of the boys were actually involved). I got the feeling Conley went off model here and there, especially in the Dragonmount section, but I'll get used to them with more issues. Better or not for Wheel of Time than Miller? It's pretty much a matter of taste, I guess. The character scenes work really well for me here, but I'll be keeping an eye out for the locations in future issues. Conley had not much to work with in this issue, with the quiet meadow and Lews Therin's barely described palace. Miller's shoes are big to fill for Jordan's cities and iconic locations, like the Amyrlin's office and the streets of Tar Valon. His work really shone there in New Spring, and I'm quite eager to see how well Chase Conley will do with his very different style. Faithful and evocative renditions of costumes and locales are a big part of the interest of such an adaptation, at least when the writer is Robert Jordan.

Overall, Raven is an interesting piece and an excellent, cheerful, rendition of the Two Rivers environment in happier and sunnier days. The 'feeling' of this location is definitely there. The missing scenes with the women, Egwene's sisters and Nynaeve and Mistress Barran, her Wisdom mentor, are a bit of a disappointement and the themes of the original chapter lost quite a bit of strength with these omissions. Dixon and Conley still managed to fit in some of the 'little details' that increase the 'RJ feel', such as the big shepherd dogs. The whole scene with them isn't there, but the nod is a nice little touch. Hopefully, they will keep an eye out for these as they really add something, the little touches that make it 'Wheel of Time' for me (well, not so much the bloody dog as such, but readers of WOT know what I mean).

Dragonmount itself is a bit more hit and miss for me. Starting with the hit, I really like the character design for Ishamael, which is fairly similar to the design created by Miller for the wallpapers released through Dragonmount a few years ago. Dixon did a good job adapting his dialogue as well. Some lines will be missed by many, though, I suspect. The rendition of the Age of Legends is more of a miss. I don't think Conley fully managed to convey the retro-futuristic ambiance of this era, though I must admit Jordan himself didn't, or chose to hide it, in the prologue. The full palace is nicer than I found it after having seen only the cover, but a touch here and there of futuristic technology, even as easter eggs, would have been nice. I'm not too impressed with the character design and costume for Lews Therin Telamon. Between the long hair, the bits of armor and the fur cape, he evokes more the maddened barbarian than the elegant and peaceful but dishevelled and insane character described by Jordan. Thankfully, there will be very few Age of Legends scenes and this should be the last, or so, we see Lews Therin. There will be many gripes with liberties taken with Traveling, I bet. The ornate gateway didn't bug me much, but I'm not a big One Power fan. On another note, I was a bit surprised the connection to the Erinin and Tar Valon, fairly explicit in the book if not by name, is absent in the adaption. I really expected this image, somehow.

To conclude, Dragonmount is a tantalizing teaser for what's to come. It is fairly different visually from New Spring, and it remains to be seen if the new art direction will succeed as well in evoking Jordan's world, but issue #00 is definitely a good start, with a nice glimpse into the Two Rivers and the main cast as youngsters, and a prologue fairly faithful and satisfying, even if the art direction for this part is more debatable. The printing quality and paper are somewhat lower than what was used for New Spring, but in the current economical climate it's a fairly relative issue.

Issue #00, Dragonmount is available in stores and from the Dabel Brothers now, and will be collected next year into the first Eye of the World graphic novel. IRRC what Ernst told us at wotmania a while ago, the EOTW comics are expected to have a 36-issue run.

Cover Art Image: © 2009, Dabel Brothers Productions LLC

Wednesday, May 20, 2009

The Great Hunt Read-through #2 : A Survey of Shienar



A Survey of Shienar


By Dominic

Shienar is the location that bridges the ending of The Eye of the World and the beginning of The Great Hunt. Crude or perhaps more aptly just a tad more ‘generic Fantasy’ in its world building, at least in comparison to the nations Jordan designed and introduced much later in the series, Shienar remains quite interesting – and Shienaran characters like Uno, Hurin and Ingtar have become favourite minor characters to many. Already this early in the writing of the Wheel of Time, you could see how Robert Jordan used his world building to reflect many of the greater themes in the story (such as the men and women relationship) and to vary and complement what he had shown of the Two Rivers and Andoran cultures.

As part of this read-through, here’s a general survey and a map of the nation of Shienar, where the great hunt to retrieve the Horn of Valere begins.

Sources used for the survey are mostly The Great Hunt, The Eye of the World, The World of Robert Jordan’s The Wheel of Time, with additional information taken from The Path of Daggers and Knife of Dreams.

Sources for the map are described in the ‘About the map’ section.


Shienar's Geography:

Shienar's territory forms nowadays the north-easternmost nation of the Borderlands, guarding the passage between the Mountains of Dhoom and the Spine of the World known as Tarwin's Gap that leads northeast and eventually back into the valley of Thakan'dar and to Shayol Ghul, and from which massive invasions from the Blight can threaten Shienar and the continent.

Set below the meeting point of the two massive mountain chains, Shienar is a very hilly region, with large forested areas. Its one export product highlighted in the series so far are fine, precious woods, worth enough to be transported on river boats to the south.

To the east, Shienar is bordered by the Spine of the World. Two Stedding can be found in the mountain chain in this area, Stedding Qichen and Stedding Sanshen. Their exact locations in the Spine are unknown, though they stand farthest north of all the Stedding in the Dragonwall, and are only a few miles apart from one another. A third one, Stedding Shooloon, is on the territory of Shienar itself, again at an unknown location. Ogier are familiar to Shienarans, and very much respected among them. To the extreme southeast are the Niamh Passes, giving access into the Waste and through which the Shienaran suffer recurrent raids by the Aiel. The Eastern Marches are protected by the city-fortress of Ankor Dail, its exact location unknown but likely watching over the Passes, and near the Erinin.

To the north, Shienar is bordered by the Blight and the Mountains of Dhoom, where the nation of Malkier used to stand prior to its fall in 955 NE. The Seven Towers and the Thousand Lakes are located about a day's travel, perhaps 10 leagues or less, north of the city-fortress of Fal Dara – Lan and Moiraine made camp in front of them on their way to find the Eye of the World. Where the border of Malkier used to stand, Shienar has a defensive cordon of watch towers that extends from west to east are placed about half a mile apart. Those towers are equipped to give alarm to the fortresses night or day, using mirrors and sunlight, or bonfires.

To the west, the border between Shienar and Arafel stands at the river Mora that takes its source northwest of Fal Dara. On the Mora, some leagues southwest of Fal Dara, is the small village of Medo, an important trade point for the city-fortress as the Mora flows down south into the Erinin, the main trade route to Tar Valon and the South. The Amyrlin's party disembarked at Medo on its way to Fal Dara. On the return's journey, at crawling speed and with the short travel days it made, the Amyrlin's party took several days to reach Medo from the city.

To the south, the border of Shienar extends to the river Erinin, that takes its source in the Spine of the World near the Niamh Passes and sharply turns south below the border of Kandor and Arafel. The Erinin marked until around 700 NE the border with the now collapsed nation of Hardan. Scattered villages, unattached to any nation, remain in this area.

Two major roads connect the city-fortress capital of Fal Moran at the heart of Shienar with Tar Valon to the southwest (ending in the village of Daghain) and with Shol Arbela to the west, capital of Arafel. The city-fortress of Fal Dara, fief of Lord Agelmar Jaghad, stands north and slightly east of the capital, near the border (for discussion of its position, see the 'About the Map' section below). Beside those two cities and Ankor Dail, guarding the eastern marches, we know of the city-fortresses of Mos Shirare, Camron Caan, Fal Sion and Fal Eisen - fief of Lord Kayen Yokata - all of them currently not located from the text or the existing maps. Rand in The Eye of the World implied there are several more city-fortresses on the territory of Shienar. All those cities are likely to have dependent villages all around them, close enough for the inhabitants to seek the protection of the city in time of crisis. It is unknown, but somewhat unlikely at least in the north and east, if there are many scattered towns and villages far from the city-fortresses. Ingtar's passed very few settlements on their way to the Erinin. All major cities in Shienar are city-fortresses. Most of them stand on high hills, with a good view over their surrounding area. All of them are high walled, with many watch towers, and a perimeter of half and mile and more around the city is cleared of trees and covered with grass kept at ankle-depth, to prevent sneak attacks by Shadowspawn.

Shienar Parallels:

The nation of Shienar and its culture owe in general ways to various northern cultures, both European and Asian. Variations on its high peaked roofs that so impressed Perrin, for instance, could be found in comparable eras in most Nordic or semi-Nordic areas dealing with heavy snowfalls, from Canadian traditional homes to traditional farms in rural Japan. Shienar is one of the first nations fleshed out by Robert Jordan has he developed the series. It is closer to medieval culture than any of the other nations in the series, which are almost all inspired by early modern 17th and 18th century cultures. Geopolitically, it can be compared in some ways to the fortress cities of early Northern England, facing fierce raids from Scottish clans. But Shienar is also deeply inspired by medieval Japan, which adds an exotic touch to its more western elements. The Japanese touches can be seen in the starkness and severity of the culture, in the highly formal and ritualized social relationships, in the highly hierarchical yet united society and in elements such as the women's apartments, the beautiful but forcibly small and precious gardens in fortresses, the topknots and warrior ethos, in the warrior-lords' love of short formal poetry very similar to haiku, their love of simple and formal beauty, simple harmonious lines, sparse but perfectly positioned decorative elements, like a simple flower.

The system used to heat beds by placing a small oven underneath the bed's platform, as described by Rand in The Great Hunt, is fairly similar to the device used to warm people at the dining table during winter found notably in old rural Japan.

The names of many characters from Shienar are Japanese sounding and inspired, like Togita, Shinowa or Yokata, with additions of northern Chinese and Mongol elements – names like Changu, for example. First names, especially of Lords and ladies, follow different patterns.

Shienaran History:

The current nation of Shienar was born out of a province of the High Kingdom of Artur Hawkwing. The name of the province is unknown, but based on other examples (Andor, Cairhien), it may simply have been Shienar.

In the Free Years, this territory was still united with the northern region (which became Malkier in the New Era) as the nation of Rhamdashar, which explains in part the close relationship between Shienaran and Malkieri cultures. These common roots go way back, to early AB, when the territories now covered by Shienar, Malkier, most of Arafel and Kandor were part of the massive nation of Aramaelle. The capital in those days stood at the present location of Fal Dara. Mafal Dadaranell, as it was called, was Ogier built but was razed to the ground during the Trolloc Wars. One of the most famous historical figure from this area would no doubt be the celebrated Mabriam en Shereed (Mabriam’s Day is still a festival, though probably with the decline of the White Tower reputation it seems to have evolved into a feast when women plays tricks on men), Aes Sedai of the Gray Ajah and Queen of Aramaelle in Mafal Dadaranell, who was ta'veren and was highly instrumental in convincing the nations to join the grand alliance known as the Second Covenant or the Compact of Ten Nations, in 209 AB. Mabriam is the only known example of an important female ta'veren, playing a role of 'cultural hero' in her era similar to Artur Hawking’s role as unifier in the Free Years or Rand, Mat and Perrin at the end of the New Era. Shienarans still display nowadays a great reverence for Aes Sedai, and for unity.

The names of four more cities from Aramaelle are known: Anolle'sanna, Rhahime Naille, Cuebiyarsande. Their locations are not known, but the Old Tongue roots of Cuebiyarsande links it to horses, and suggests it was somewhere in nowadays Kandor, that still uses a rearing horse as its national emblem.

Another known historical figure from this area is Lord Mangore Kiramin, from ca. 300 AB, Sword-Bard of Aramaelle, scholar and translator of the Prophecies of the Dragon, and warder to Caraighan Maconar, the greatest legendary Green Sister.

Four nations' rulers can claim affiliation in spirit or more to the Aramaelle rulers: Queen Ethenielle of Kandor, who holds the Sword of the Warrior Queen Kirukan – character of many legends; King Paitar of Arafel, King Easar of Shienar and the uncrowned king of the Malkieri Lan Mandragoran, whose heavy signet gold ring, topped by a flying Crane above a lance and a crown, once belonged to the monarchs of Aramaelle, going perhaps all the way back to Mabriam en Shereed or Kirukan.

According to the RPG book, the nation of Shienar arose fairly early during the War of Hundred Years, as Hawkwing's former governors of the five Northern provinces allied and agreed to the necessity of forming solid and stable nations to face the threat of the Blight. The RPG gives Queen Merean Tihomar as the first ruler of Shienar. While much from the RPG book is subject to a debate on authenticity (though Robert Jordan reputedly provided the background information on nations), this history makes sense in the light, notably, of the ritual of alliance performed by the Borderlands rulers in the Black Hills, which seems to allude to this original and ancient compact between them.

Until around 700 NE, Shienar was bordered, south of the river Erinin, by the nation of Hardan (the capital, Harad Dakar, stood just south of the river. Ingtar's group passed its location in The Great Hunt, The Hunt Begins). According to Lord Ingtar, the scattered villages in that area resent Shienarans for refusing to extend their protection to the area south of the Erinin, but unlike many southern nations which seek to expand beyond their effective reach, the Borderlands can't afford this sort of territorial expansion.

Though its history links it with the four others, Shienar only became in truth one of the Borderlands in 955 NE, when its northern neighbour and virtually sister-nation Malkier fell to the Blight. The exact impact on the nation of Shienar of the fall of Malkier is a bit speculative. Surely they faced much increased Blight activity, and probably had to strengthen and expand their defences and alter somewhat their way of life - but how much is not known. It is highly doubtful the city-fortresses and their surrounding villages date only back to the fall of Malkier. Perhaps the cordon of watch towers in the north, however, was added in that time.

Shienar often faces Aiel raids in the eastern marches near the Spine of the World, and they seem to concentrate mostly around the area of the Niamh Passes and the city-fortress of Ankor Dail. Masema fought the Aiel at Ankor Dail, and Lan also fought them in the eastern marches before the 'Aiel War' (in his youth, before 976 NE). The exact purpose of these raids is unknown, though Shienar being heavily wooded, it's possible the Aiel raid this area for wood instead of establishing trade relations. But with the Aiel, it could also be for ‘sport’.

Shienar committed 29,000 men under the leadership of Lord Agelmar Jaghad to the Aiel War ( that spanned late 976 to early 979 NE, though most nations joined it only toward the end). Lord Agelmar, accounted one of the four living Great Captains of the Westlands (the fifth, Pedron Niall, is now dead), was originally considered by many nations for the position of Captain-General of the Grand Alliance, before King Laman opposed this and opened the can of worms that lead to a system of rotating military leadership, in the last days of the war.

In late Adar 998 NE, Shienar faced, and with the somewhat unwitting help of Rand pushed back, a massive invasion from the Blight in Tarwin's Gap - such as had not been seen since the Trolloc Wars.

In 999 NE, around the time the Dragon proclaimed himself in Tear and following the return of Hurin the Sniffer to Fal Moran with news of what had truly happened at Falme, extremely uncharacteristic riots and unrest erupted in Shienar and Arafel, but abated fairly quickly.

In early winter 1000 NE, with the Blight going uncharacteristically quiet (which we learned later in the series was an order of the Dark One), King Easar Togita joined the other Borderland rulers in a formal pact and expedition south to meet the Dragon Reborn, with massive armies at their backs. At least two of the city-fortresses' Lords, Agelmar Jaghad of Fal Dara and Kayen Yokata of Fal Eisen, accompany their King.

At the time of Knife of Dreams, the Bordermen rulers were now about 50 miles northeast of Caemlyn, advancing south with the blessing, even at the urging, of Elayne Trakand, who wanted to use their presence as a false threat to unite the Houses behind her.

King Easar is presently without an Aes Sedai advisor, but not by choice. His advisor, the Green Sister and ex-Tuatha'an Aisling Noon, obeyed Elaida's orders to return to the White Tower. She was part of the expedition sent to deal with the Black Tower, has been bonded by the Asha'man Arel Malevin from Logain's faction and is now part of Rand's entourage. With Kiruna Nachiman, sister of King Paitar, Aisling is in a good position to help Rand solve or at least understand the Borderlands rulers' "situation". Relationships with the Tower have been more strained since Elaida tried to pressure Easar, who answered with a letter essentially asking her to stop her meddling. Many readers have surmised that relations between the Borderlands and the Red Ajah are nowhere as good as they are with the Reds' bitter rivals, the Green Ajah, a more natural ally to them.

Shienaran Culture

The Shienaran nobility, used to live communally atop one another all their lives in their fortresses, have developed a culture of extreme civility that must ease the burden of living all the time surrounded by other people. They are also a very formal people, another way of creating some artificial distance between each other and preserving their intimate space. The nobles do not indulge in the power games and conspiracies of the Game of Houses, out of necessity - with the Blight so close the nation can only survive through their unity in defending it - and because in Shienaran culture everybody has a place, a role to play, and a deeply ingrained respect for leadership and for a chain of command. The nobility of Shienar and the Borderlands in general is a true nobility of the arms, a real warrior elite. The socio-political system seems feudal or quasi-feudal, with lesser Houses (for e.g. House Shinowa) owing allegiance to higher Lords ruling the city-fortresses and owing allegiance in turn to the King in Fal Moran. Shienar is reputed for having the best heavy cavalry in the Westlands. These soldiers are known as Lancers. They are well-trained, fearless, used to hardship, respectful of authority and very disciplined. The character Uno is probably the archetype of the Shienaran Lancer.

Without this tightly united nobility, devoting their whole lives and efforts to the defence of the villagers and the city-fortresses, without the warriors serving them, without the people ready and able to take arms at need in support, Shienar – especially the Blightborder region - could not survive. Yet for all the formality and hierarchical society, the relationships between classes seem more symbiotic and less marked than they are in many nations of the South: the common folk feed, dress, arm and supply the warriors and the nobles who devote themselves to their protection and a mutual respect between the classes seems prevalent. The concept of nobility in the Borderlands has not declined into the parasitic and oppressive forms found in nations like Cairhien or Tear.

The hierarchical nature of Shienaran society is also reflected in men's and women's relationships. Shienarans are forced to live in a man's world centered on defence and war, and their dominance there seems balanced by a greater role women play in organizing social and family life, seeing to marital alliances and to running the affairs of the Houses. Marital alliances play a central role in Borderland culture, strengthening the bonds not only between the Houses but also between neighbours. King Easar's third son is wed to a daughter of Queen Ethenielle of Kandor and more of her kin (either of a brother and/or two of her sisters) have been married into House Togita.

This inter-relationship between men and women, one of the most harmonious in the series, is reflected well in the positions of Shatayan - the woman who runs the Keep but is so much more than a head housekeeper, and the Shambayan, the man who acts as 'head butler' as well as secretary and aide de camp and sometime advisor to the Lord - but the Shatayan can also be an advisor - the King's is at his side when he meets the other Borderland rulers. Men and women in Shienar are courtly and formal to one another.

In this world of men and warfare, an enclave of 'normality', with an illusion or perhaps more properly a veneer of a more peaceful and softer world has been created in the fortresses for the women, where warfare and even men themselves cannot intrude without invitation, and where the younger children are raised. At an indeterminate age, boys join their fathers to live in the men's apartments, probably when it's time for them to begin their warrior training.

The symbiotic relationship between men and women, between nobles, warriors and common folks, King and retainers as well as the communal way of life of Shienar is well reflected even in their communal bathing pools, where everyone, once naked and devoid of the trappings of the warrior, noble woman or servant, stand as equals. This also shows that the enclave of the women's apartments has nothing to do culturally with prudery, let alone with the oppressive seclusion of harems.

This idea of symbiosis, harmony and balance in Shienaran culture is also present in their beliefs and rituals. They send their dead naked back into the embrace of the Mother, the earth, the land, that gave them birth. The ritual, like the baths, seems to be the same for commoner or king.

The Shienaran are said to value three things above all: Peace, because the war against the Blight is unending; Beauty for the ugliness of the Blight it must face, and Life, for the warrior faces certain death down the road.

The other major value of Shienarans is honour. The nobility in particular cherishes honour way above material wealth, which they demonstrate very little of, especially in comparison to their southern counterparts.

The emblem of Shienar is the Stooping Black Hawk on a field of five alternating horizontal stripes, first sky blue than white. The sigil of the ruling King is also considered a national emblem; King Easar of House Togita's is a White Hart.

Map of Shienar



About the Map:

The map of Shienar was developed using Adobe Photoshop and Illustrator, from a pen and charcoal sketch and a scan of my own over-sized reproduction of the 'big map'. It follows mostly two sources: the map of Shienar and the Borderlands found in The Eye of the World and the 'Big Map', both by Ellisa Mitchell, completed and amended with information from the text of The Eye of the World and The Great Hunt. Beside substantial but in the end unimportant differences in the exact positions of rivers and mountains, Mitchell has positioned Fal Dara differently on her various maps. On the big maps and the maps made after them, Fal Dara is positioned north or slightly north east of Fal Moran, and below the opening of Tarwin's Gap. On her regional map, she positioned it slightly northwest of Fal Moran, well west of Tarwin's Gap. The scale and therefore imprecision of the 'big map' excuses this, but from the description in The Great Hunt, the regional map is the correct one: First, the Seven Towers are almost straight north of Fal Dara and well west of Tarwin's Gap and secondly, we know from Rand's description that the road to Fal Moran, taken by the refugees going to Fal Moran, isn't beyond the South Gate (by which Rand and co. arrived, and by which the Amyrlin's party arrived and left) but beyond the King's Gate, which is between the South Gate and the East Gate, by which Rand saw Lord Agelmar lead his troops out of the city to Tarwin's Gap. Though my map tends to follow the layout of the big map, I shifted the position of Fal Dara on the map to the position shown on the regional map.

I added a road to the village of Medo, to the south east of Fal Dara. This is the one taken by the girls and the Amyrlin's party. Egwene describes this road as going south and veering west. The location of Medo on the Mora is speculative. By instinct and looking at the distance covered (Ingtar, at near full speed and making long days reached the Erinin in the same time) I was tempted to place the village closer to the Shol Arbela road, but as it is the centre of the Erinin trade for Fal Dara, closer to the source of the river and the city made more sense - and Egwene speaks of the crawling slowness and short travel days of the Amyrlin's party. The roads going north east from Fal Dara and Fal Moran are speculative, but based on Rand's description of a main Gate to the East, at least a dirt road exists and probably larger than this, to allow troops to travel east to Tarwin’s Gap. Another road/path leads north of Fal Dara toward the manned border Towers. Years ago that road would have lead to the Seven Towers.

I have positioned Ankor Dail near the Niamh Passes, for it protects the Eastern Marches and faces recurrent Aiel raids.

The stedding aren't located on the map. Two, just a few miles apart, are in the Spine of the World in this area, and one more is 'in Shienar'. The area is so forested it can be anywhere, really.

The decorative elements show the national emblem of the stooping black hawk, as well as White Harts, in reference to King Easar's sigil.

The scale is established from transposing that found on the World Map. Thanks to Weird Harold for help with this. The scale is a general reference only and shouldn't be taken as too precise. There are, for example, differences of up to 50 miles between geographical features between the regional map and the 'big map' - and it is much worse than this with the maps from the 'Big White Book' not done by Ellisa Mitchell. When exact distances aren't provided by Robert Jordan in the text, it is best to consider those calculated from maps as highly approximate.

Monday, May 18, 2009

The Great Hunt Read-Through #1- Ishamael and the Darkfriends



The Great Hunt Prologue: Ishamael and the Darkfriends


by Linda

The Prologue shows more of Ishamael’s skill at manipulating people and reading the Pattern than his thoughts as a philosopher and theologian. We are shown that Darkfriends are millenarian extremists. According to Damian Thompson in The End of Time, millenarian extremism:

often arises from feelings of deprivation in matters of status, wealth, security or self-esteem…All millenarian movements are distinguished by the abnormal behaviour of their adherents, which can range from retreat to the wilderness to await the End to acts of unimaginable violence to bring it about…The millenarian sense of identity, too, is distinctive. It invariably possesses a narcissistic, self-righteous quality... It is also paranoid.

The Forsaken and Darkfriends are well developed as a millenarian cult. This is hardly surprising, since they were established more than three thousand years ago and it is their master, the Dark One, who wants to end the world as it currently is. From the Shadow’s point of view, their victory will usher in an eternity of rule under the Dark One – a dark eternity of an evil paradise where they will be the elect.

The Forsaken have highly abnormal behaviour and have committed acts of incredible violence to free the Dark One and usher in the Age of the Shadow. Their first attempt to free the Dark One resulted in the War of the Power in the Age of Legends. All of them are narcissistic, self-righteous and paranoid. Many Darkfriends are in the same mold:

Unlike the Forsaken, Darkfriends have not known immortality, yet they have survived as a society for over three thousand years, serving and waiting for Tarmon Gai’don: the Last Battle…Some extremists are deeply dedicated to obtaining freedom for the Dark One and thus immortality and dominion for themselves.

- The World of Robert Jordan’s The Wheel of Time

The Shadow has a millenarian catechism:

“The Great Lord of the Dark is my Master, and most heartily do I serve him to the last shred of my very soul…Lo, my Master is death’s Master. Asking nothing do I serve against the Day of his coming, yet do I serve in the sure and certain hope of life everlasting…Surely the faithful shall be exalted in the land, exalted above the unbelievers, exalted above thrones, yet do I serve humbly against the Day of his Return…Swift come the Day of Return. Swift come the Great Lord of the Dark to guide us and rule the world for ever and ever.”

- The Great Hunt Prologue

Ishamael assures the Darkfriends that the Day of Return is near and restates his ‘promise’ to the followers:

“Fear not, for the Day of your Master’s rising upon the world is near at hand. The Day of Return draws nigh. Does it not tell you so that I am here, to be seen by you favoured few among your brothers and sisters? Soon the Wheel of Time will be broken. Soon the Great Serpent will die, and with the power of that death, the death of Time itself, your Master will remake the world in his own image for this Age and for all Ages to come. And those who serve me, faithful and steadfast, will sit at my feet above the stars in the sky and rule the world of men forever. So have I promised, and so shall it be, without end. You shall live and rule forever.”

This is the ultimate millenarian cult. It is more extreme than the general millenarianism pervading the Third Age.

Note that not only is the name Shai'tan sacred (to all but Ishamael as we saw in The Eye of the World Prologue), but so is Ba’alzamon (to Darkfriends only).

So who are the Darkfriends at this gathering?

Apart from Ba’alzamon, Myrrdraal, Trollocs and Zomoran there were over a hundred darkfriends including:
  • an Illianer noblewoman wearing a low cut scarlet dress and golden slippers (gold thread embroidered slippers are very expensive)

  • a man or woman in a hooded grey cloak

  • a Domani noblewoman with a swan neck and very long black hair, wearing a golden bracelet with her House Sigil

  • a Shienaran right-handed soldier with a sky blue coat (Lord Ingtar’s presence was confirmed by RJ on his blog: “Yes, Ingtar was seen at the Darkfriend social” and this is almost certainly him)

  • Cairhienin

  • Kandori

  • Saldaean

  • Ghealdanin

  • a male Tuatha’an, wearing green pants and a yellow coat

  • a Tairen High Lord with silver-worked boots

  • an Andoran Queen’s Guard, with golden lion-head spurs

  • a very slender Sea Folk Man, with a six-pointed star tattoo on his right hand (although it could be a woman)

  • two Aes Sedai (Liandrin’s presence is confirmed at this meeting)

RJ intended to show the large number and diversity of Darkfriends. Of the hundred at this meeting, many are apparently never seen again.

Barthanes Damodred wasn’t at the social, since he needed Fain’s description to identify Rand.

Comar did not recognise Mat so he was not the Andoran officer of the Queen’s Guards at Ishamael’s Darkfriend social. Hanlon was also a Darkfriend officer in the Queen’s Guard and then the White Lions, and is quite possibly the one at the meeting.

Regarding the High Lord of Tear who wore “elaborately silver-worked boots”, there are a limited number of High Lords (see The Nobles of Tear article) and of them, Weiramon is the one acting most suspiciously and he is the only one to wear such boots. (It is remarked more than once that Weiramon’s sigil is very similar to Lanfear’s – not a suggestion that he is her, but that he is also allied to the Shadow.) Weiramon may have been undermining the effectiveness of Rand's attacks from the inside. His conversation with Darkfriend Asha’man Gedwyn in The Path of Daggers showed that he is sometimes not so stupid at all. Weiramon and all Darkfriends are discussed further in the Who is a Darkfriend article.

The Darkfriend attendees we have identified came into close contact with at least one of the three ta’veren. The Darkfriends were located in Illian, Tear, Arad Doman, Caemlyn, Tar Valon… were some of these Darkfriends spies for the other Forsaken? At the time of the meeting, the other Forsaken were only recently released form the Bore. The Darkfriends had long been instructed by Ishamael and before that, Myrddraal and higher up Darkfriends.

From Carridin’s observations we see that many Darkfriends are too stupid or arrogant to don convincing disguises. His observations on the whole were shrewd. Carridin was alarmed that Ishamael was more ruthless and hard than he.

The Great Hunt Read-Through #0 (Open Thread/Round Table)



This thread is open to our readers to post their own commentaries/impressions/musings on The Great Hunt, Book 2 of the Wheel of Time during our Read-Through of that book (which will begin later today).

Feel free to use it as well to post reviews of the book or elements of the books, ideas for topics of discussion or questions to other readers, etc.

You can also send your questions about The Great Hunt directly to the Librarians via 'Ask Zemaille' and they will do their best to find you the answer during the Read-Through.

The older posts for The Eye of the World Read-Through posts can be found using the Read-Through Index

Thursday, May 14, 2009

The official The Gathering Storm Cover art on Dragonmount

Dragonmount.com has an exclusive first look at the cover art for 'The Gathering Storm".

Follow this link for their news article and the picture.

What to say... classic Sweet...

Those who know me know I'm really, really, not a fan of Sweet's work for the Wheel of Time. :)

Art aside, some very interesting changes in the background. It's always dangerous to speculate with Sweet's work (unless you want to end up with a theory that either Loial would get shrunk by Lanfear or Rand would meet a Leprechaun in The Great Hunt... or that Rand would suddenly take steroids, or Egwene and the boys would join the tinkers and she would do the cooking...), but I guess it's safe to say that with the primitive log cabin/polynesian long house and dragon carvings gone, there's not much left that supported Linda's idea of what the rough draft of this cover represented, an Amayar longhouse on one of the Sea Folk Islands (and given that's D.K. Sweet, the same is likely to happen to my 'theories' on the cover as I read the book...).

The building on the finished cover is a lot more elaborate and seems isolated, enough to be an 'hunting lodge', though there are no tree. The door has obviously been destroyed.

The first thought that came to me was that it could be a representation of 'Lady Basene' (Graendal) hunting lodge/palace, though personally I imagined it grander and in stone. If Rand destroyed the door, he may have been held prisoner.

A second thought is that the house looks isolated, and it may have been where Semirhage was held before she escaped, with Rand cursing the heavens... did she kill someone? This has always been a very popular theory on various WOT MB, that Semirhage could escape by killing people close to Rand... Nynaeve, Cadsuane, Min.. obviously not Aviendha who is on the cover.

A third idea is that this manor/lodge could actually be the Pendaloan estate in Tear that was Rand's headquarters since after the Cleansing. At the end of KOD, we learned that Rand was traveling a lot between the northwest and the far south-east. Of course, this may double up as the place they decide to hold Semirhage.

*Sigh* I really can't wait for this book (though I suspect this dust jacket will somehow get lost between the book store and my home. This always seem to happen with my WOT dust jackets for some reason...)

Wednesday, May 13, 2009

New Article Released:
Character Names Parallels - Introduction and Letter A


As some of you may already know, Robert Jordan used to make lists of words and names he liked from which, after altering them, he made up the names of his characters.

Some of the more obvious, like Artur, after King Arthur, or Bili al'Dai, for the singer Billy Holliday, revealed either mythological and historical ties, or amusing jokes.

Back in 2005, Linda went hunting in English and foreign dictionaries and encyclopedias for the possible sources of the character names, again from the obvious like Mishima (after the japanese writer Mishima Yukio) to the more obscure like Bennae Sedai (christened after a local word for 'sesame' from Jordan's American South - will she be the secret 'password' to open the treasure of the Thirteenth Depository, like Ali Baba's cavern?). Linda collected the most interesting or relevant of them in four gigantic 'What's in Name' articles for the Wotmania section, ranging from confirmed connections (a few by Robert Jordan himself, Bennae is one of those) to far more speculative ones.

The Thirteenth Depository will re-publish this material by installments, beginning today with the Introduction and the character names under the letter 'A'.

Have fun playing the Name Game!


Monday, May 11, 2009

Videos from JordanCon now available for download



Wheel of Time Role Playing/Writing site Portal Stones has made the videos their admin Roga has recorded during JordanCon available for download on their website.

Pay a visit to this community, the 'An hour with the Rigneys' and 'Team Jordan Panel' videos are especially recommended. (And no, Roga has not taped the reading from the prologue, in respect of Harriet Rigney's wishes)

Thanks to Roga for his generosity and taking the time to upload these videos for all of us who couldn't attend.

Saturday, May 9, 2009

Forsaken vs Rand ... how they matched up when they tried




by Dr. Saidin

Some Forsaken have taken the plunge and tried directly to kill Rand. Let’s evaluate how each has done…

In the first place we have Aginor who took his time trying to kill Rand. Perhaps one could forgive him for his arrogance, considering Rand was completely untrained at that stage. Still, if you are going to kill someone, do it – don’t talk about it. Aginor made the classical mistake common to villains i.e. he tortured us with a prolonged account of why he was so formidable and great. This gave Rand time to search for a solution, namely to notice saidin for the first time, which ultimately led to Aginor overdrawing on the Power and dying.

Aginor returned later as Osan’gar and he attempted to kill Rand after following him around for months. Sadly, Osan’gar destroyed a corner of the palace that Rand wasn’t even occupying. It was a near miss, but still incompetent. Later he tried to balefire the Dragon Reborn at the Cleansing and exposed himself to the wrath of the Callandor circle – only to be killed for the second time. Aginor has proven himself to be tactically barren, and highly incompetent in this regard. He admits he was never made for this purpose, but his efforts in this regard are still strikingly brainless for a man of his power.

Ishamael has tried several times to kill Rand. His plan to turn the Dragon to the Shadow has been daft from the beginning. He has no evidence that the Dragon ever served the Shadow, and he risked everything on a whim that it could be done. Furthermore, his efforts made the Shadow seem very unappealing. Instead of bribery and coercion, he used threats and insults to the notoriously proud and stubborn Rand al’Thor. He took part in swordfights using a quarterstaff, and was found to be lacking. He revealed himself to Rand knowing that he was inches from Callandor – the final mistake that cost him his life. Overall, his plot has been weak at best, and his undertaking of it, even worse. He has been severely burned by Rand, and stabbed in the chest twice.

Be’lal tried his luck. His plan was to force Rand to desperately reach for Callandor to save his life, and thus break the warding around the sa’angreal and then kill Rand. It was a good plan, although risky for a few reasons. He knew that Rand could channel, and even in his presence, Rand channeled a sword of fire. He thus believed he could overwhelm Rand and bend him to his will i.e. free the sword. This was arrogance that could have cost him his life. Secondly, he was completely unaware of Ishamael floating above him, ready to descend. It is not unlikely that Ishamael was planning to kill Be’lal if he managed to obtain the sword. Finally, Be’lal noticed Moiraine, and once again instead of killing her, spoke about his intention to kill her. Those few seconds provided her with the time to weave balefire and to kill him. He did lure Rand to Ilian expertly using his friends as bait, but his plan to force the Dragon Reborn to free Callandor was risky, and probably stupid.

Asmodean actually didn’t plan to kill Rand – he merely wanted the Choedan Kal. However, when he did decide to, he made one of the best efforts of all of the Forsaken. He literally threw all he had at Rand, and never hesitated. Every chance he had, he sent death towards Rand, which Rand managed to dodge or survive. From enormous walls of fire to inverted blades of Air, he never held back at all. When he finally got hold of the sa’angreal, he pulled every scrap of saidin he could into himself, and tried to smash Rand out of existence. It was due to back luck that he ultimately lost – Rand’s small angreal and Lanfear’s treachery. His best tactic was to not challenge the Dragon Reborn, but evade him and go for the prize – and perhaps later return. Compared to Sammael, Asmodean didn’t perform any worse in a duel with the Dragon Reborn… and Sammael did pretty well.

Rahvin was indeed killed for his pride, as the Dark One said. I once queried how Rahvin could sit on his throne while Rand and the Aiel attacked him. RJ responded by saying that Rahvin had planned a chessboard-like defense that he expected Rand to fall into. He didn’t count on Rand’s ability to Travel. Rand says that Rahvin had been clever in his attacks and spent only a moment trying to kill him before running off. His trap in TAR was excellent and caught Rand off-guard, but it was a drawn out duel because of the Forsaken’s pride and poor insight. He had been warned by Lanfear in the very same book that several male Forsaken had fallen to Rand, and yet he relied on wardings and Trollocs to finish off the Dragon Reborn, instead of attending to the act himself. When it did spring on him, he had no choice but to flee.

Lanfear lost because of her supreme arrogance that she could draw out Rand’s death into the most painful death imaginable. She made a serious mistake in not killing him instantly, but went for shielding and pain weaves. Although her efforts slowly did attain success, she paid no attention to her surroundings on several occasions, which allowed Moiraine to sneak up on her. She could have fallen prey to an Aiel spear, or a fireball from another channeler due to her fixation on Rand. There was no plot – just an impulsive and emotional reaction to Rand’s ‘transgression’. While it is undeniable that she overwhelmed everybody present in that scene, it was a foolish tactic and it certainly cost her everything.

Sammael probably had the best Forsaken plan regarding Rand. He warded Ilian and took precautions in the event that Rand ever arrived in his city. He then set up the duel on his own terms by allowing Rand to follow him to Shadar Logoth. Whether this was a good idea or not, is debatable. Shadar Logoth hates the Light as much as it does the Shadow, and the city would be as dangerous for him as for Rand. However, Sammael’s ease at targeting Rand implies that he may have warded that city too. It was only due to extreme bad luck i.e. Moridin helping a defeated Rand, and Mashadar creeping up on him silently from behind, that Sammael was killed. Sammael also attacked Rand earlier in the series during the Siege of Cairhien. His attacks were long-distance and opportunistic. He waited for Rand to become exhausted before he initiated the assault. The entire time he eluded Rand. Sammael proved to be unlucky in many respects, but also demonstrated why he was one of the greater generals from the Age of Legends. Of all of the Forsaken, he has made the most direct and hostile attempts to slaughter Rand, from attacking the Stone, the Waste, and the treehouse, and forming a great defense in the event that Rand should arrive. It came down to Mashadar ending his fate, though ultimately he was about to be balefired by Rand if it had not occurred.

Semirhage seems to have some sort of convoluted plan up her sleeve. It’s difficult to rate her due to the potentially complex plot she created to capture Rand, or perhaps her sheer idiocy in this regard. Direct confrontation was not her plan. Either way, it strains credibility that she thought she could leash some of the most powerful channelers in the world alone, and with the help of no more than a few damane. There are too many aspects of this battle that remain unknown. She surely didn’t think that she could neutralize the Dragon Reborn with a small fireball. Even the simplest barrier would have deflected it, and at the same time she couldn’t guess that he suffered from an internal conflict with Lews Therin. Either way, it was a short, useless battle, and she failed utterly no matter what she planned.

Forsaken who have as yet not attempted to challenge Rand include Aran’gar, Demandred, Graendal, Mesaana and Moghedien. While many may have targeted the hill at the Cleansing, we cannot evaluate who did what and how effective it was.

In summary…

1. The Good
- Sammael
- Asmodean
- Rahvin

2. The bad
- Be’lal
- Semirhage

3. The ugly
- Lanfear
- Ishamael
- Aginor/ Osan’gar

Wednesday, May 6, 2009

The Eye of the World Read-Through #14 - The One Power and the Eye of the World 2


The One Power and the Eye of the World 2



By Dr. Saidin


This is the second part of the analysis of the One Power in the Eye of the World. As said before, I’ll start by discussing the way in which Ishamael seems to instantly appear at stages in the first half of the book.

Ishamael and his Travelling

The incident in question is the following:

'Behind him the air rippled, shimmered, solidified into a man who looked around, his mouth twisting briefly with distaste.'

- The Eye of the World, Dragonmount

As I see it, there are three possible explanations for this event...


1. Ishamael was not Travelling, he was unravelling an illusion

This is the most likely explanation. It is more than likely that Ishamael would be cautious around Lews Therin. Not only was Ishamael arguably Lews Therin's worst enemy, but Lews Therin was now insane and had destroyed everyone he loved. The most likely explanation for this scene is that Ishamael had been observing Lews Therin for some time before unravelling a weave of illusion i.e. invisibility like we have seen Rand weave, once he was sure that he was relatively 'safe' and could approach the mad Dragon.

When Lews Therin Travels later in the scene, Ishamael follows him and again we read :

on the island, the air shimmered and coalesced. The black-clad man stood staring at the fiery mountain rising out of the plain. His face twisted in rage and contempt.

While many people take this as evidence of Travelling, it may once again be Ishamael unravelling invisibility again. He'd followed a mad, suicidally crazy Lews Therin to this remote place, and Lews Therin was holding all the saidin he could manage - before he overdrew and destroyed himself. Ishamael also seems to have watched the scene, and is angered by Lews Therin's death. This could be proof that he arrived moments after Lews Therin did, watched the scene under the veil of illusion while removing himself as a target, and then unravelled it when Lews Therin died.

The shimmering effect also fits in well with every other case of illusion which has been unravelled. The most pertinent is the unravelling of Semirhage's illusion, which also presents its self as a shimmering effect. Considering invisibility is a form of illusion, this is the most likely cause for Ishamael's odd entrance.


2. The True Power causes Travelling to look like this

This is once again another plausible answer, which unfortunately can't be substantiated further considering we have seen Moridin Travel only once with the True Power, and he omits a description of his appearance. We know that Travelling with the True Power is done by ripping the Pattern (A Crown of Swords, Patterns within Patterns). Considering it is a highly unnatural process, the gateway may not appear like a quaint doorway as with saidin or saidar. Instead the ripped area may be a metaphysical paradox, and lead to the channeler having the appearance of instantly appearing out of thin air.

This could be substantiated with the evidence cited above. Ishamael instantly arrives at Lews Therin's palace. Later he follows Lews Therin and appears to appear out of thin air again. It could be the optical manifestation of True Power Travelling. I find this to be slightly less likely than the idea that Ishamael was unravelling an illusion for the sole reason that Ishamael appears to not be moving at any stage. No matter how people Travel, they need to step through the gateway. Ishamael appears to shimmer in a stationary position, which makes it more likely that he wasn't stepping through a gateway as much as unravelling illusion from a standing position.

Now apparently RJ answered that this is indeed the reason for Ishamael's strange appearances. Considering it is non-verbatim, it is open to suspicion, though it is an option.

3. Robert Jordan was still consolidating his thoughts on Travelling

It is possible RJ was still fleshing out the One Power, and that all forms of Travelling, whether True Power, saidin or saidar, resembled teleportation and a process of instantaneous displacement rather than a form of motion seen later in the books. When Lews Therin Travels in this chapter it states:

he reached out to the True Source, to tainted saidin, and he Travelled. The land around him was flat and empty.

The sense here is that he desperately pulled in the One Power and was suddenly in another place. There was no description of him forming a gateway and stepping or running through. However, to be fair, this may have been omitted for the sole purpose of brevity.

In conclusion the three most likely reasons for Ishamael's strange movements in the prologue of book 1 are illusion, the properties of True Power Travelling, or the fact that the act of Travelling really did resemble initially the process of teleportation. Of these, the most likely is that Ishamael was observing Lews Therin, and unravelled his illusion at the right times.

Balthamel – very strong in the Power?

EoTW (Remembrance of Dreams) - ”Those stories are true, and none of the Forsaken had a tenth of the strength of their master, not Aginor or Lanfear, not Balthamel or Demandred, not even Ishamael, the Betrayer of Hope himself.”

I wrote a whole post on the strength of the male Forsaken a few weeks ago, but to be honest, I’ve never paid much attention to this quote. Maybe it means nothing, but maybe it means everything.

I find it odd that Moiraine chose to include Balthamel in her list of the most powerful Forsaken. It seems as if she starts at the lowest echelon of the ‘most powerful of all’, with Aginor and Lanfear – then Demandred and Balthamel, and finally the most powerful, Ishamael. It may mean that according to Moiraine’s knowledge, Balthamel was one of the strongest of the Forsaken, on a level with Demandred in strength.

Of course, Moiraine may be drawing random names out of a hat. She admits later in the series that of all the Forsaken, she knows Ishamael and Lanfear to be the strongest, and Aginor to be second. She is providing a comparison to the Dark One’s strength, and thus naming them all, as well as throwing in a few extra names like Demandred and Balthamel.

Another explanation is that Balthamel was included because he is present as a villain in this book. By including the names of Aginor and Balthamel, we are told of their immense power and when they later appear, we remember her words.

Further evidence for this theory is that some people believe that the male Forsaken are listed according to strength in the Guide, just as the females are. In that case, their relative strengths are Ishamael, Aginor, Balthamel, Sammael, Rahvin, Be’lal, Demandred and finally Asmodean. I have reservations about placing Demandred low on any list, but on the other hand, perhaps everyone below Ishamael sit on the same level. It is certainly plausible that all the top males are slightly weaker than Rand and Ishamael, and sit on the same level as Taim and Logain. I’ve always believed Balthamel to be one of the weaker male Forsaken, but we know so little about him that I’ve always been completely open to him sitting on higher levels. Dominic and Linda have a hypothesis that Balthamel was indeed one of the strongest, but that laziness and wastage are themes surrounding the character. As I mentioned before, Aran’gar faced one of the largest circles at the Cleansing and killed one of the Ash’aman, and this may provide some explanation of why.

Aginor and Balthamel – much weaker in the Power in this book?

It has remained a source of surprise to me that Rand was able to pull the Eye away from Aginor. It eventually led to Aginor burning himself out and dying, which implies that Rand could draw more than he could without harming himself. It could be that this all comes down to destiny, and that Rand could pull the Eye away from Aginor as surely as he could touch Callandor whereas Be’lal could not. However, I think there are some hints that Aginor and Balthamel may have been weaker in the Power in this book.

We already know that the body is critical in channeling. An exhausted or weakened person struggles to channel, and Rand almost dies while trying to channel in a tired state. Now suppose you have been sealed close to the Wheel and your body is in essence, three thousand years old. It stands to reason that you cannot handle so much saidin in such a frail condition, though admittedly we’ve never seen someone so old as this channeling. I have a hypothesis that Aginor and Balthamel were perhaps half as strong as normal, and that Rand was already beyond this. Evidence of this…

- Balthamel takes time to kill the Green Man with fire, and we know full well that a high strength male can devastate large areas of land in an instant. Aginor is shocked that a Nym could destroy Balthamel.

- Moiraine says in EoTW (There is neither beginning nor end) that ‘Aginor was surprised and angry that I held him for as long as I did... I am surprised myself that I held him so long. In the Age of Legends, Aginor was close behind the Kinslayer and Ishamael in power.” Aginor may be surprised that Moiraine held him because he’s not used to a woman being so powerful, but he doesn’t know that Moiraine has an angreal that makes her very powerful. However, Moiraine says that she herself is surprised that she could hold him. On the other hand, Moiraine has incorrect preconceptions of the strength of the Forsaken, citing later in the series that the weakest of them is ten times as strong as any Sister in the Tower. All of the above may be true, but then it is also possible that Aginor may have suffered a considerable loss of strength in saidin due to his weakened physical state, and was surprised and angry that Moiraine could stop him – which surprised her too.

- In EoTW (Against the Shadow) Rand says that the saidin flowing into Aginor pulsed, and with every throb Aginor grew stronger, more fully fleshed, a man as tall and strong as himself… Could Aginor have grown in more than mere physical strength? My bet is that both he and Balthamel were weaker in this book.

The Nature of the Eye

I’ve long believed that the purpose of the Eye was to force Rand instantly to his full potential as Lews Therin. It would prevent the years of training it would have taken for him to match the Shadow. By providing him with the Horn of Valere and Callandor, the Light had done everything they could to ensure the safety of the Dragon Reborn. This is one reason why I believe that Ishamael believed that the Light would fail if he blinded the Eye of the World.

The Eye is more than a collection of saidin. It has amplification abilities akin to a sa’angreal of enormous power. This is substantiated by the fact that…
- Moiraine said that even in the Age of Legends, very few people had the strength to channel such a huge source of saidin. This is similar to the minimum strength required to use the Choedan Kal.
- Rand used the saidin to destroy almost one of the biggest armies in the series unaided. His lone effort in EoTW is similar to the combined effort of the Aes Sedai and Ash’aman in KoD to destroy the Trolloc army of 100,000.

It seems that using an angreal or sa’angreal causes a great increase in power in a developing channeler. Rand experiences a strength jump after using Callandor in TDR, and again in TSR after using the Choedan Kal against Asmodean. Therefore, if the Eye does indeed have amplifying abilities (in effect making it a sa’angreal), then the Eye forced him close to his potential. I would suggest that Aginor denied him his full potential by using the saidin until Rand pulled it away from him.

Small Facts or Hypotheses

- EoTW (Old Friends and New Threats) - A calico cat sauntered in from the hallway to strop the innkeeper’s ankles. No sooner had the calico begun than a fuzzy gray sprang from under the table, arching its back and hissing. This scene occurred when Moiraine and Rand were reunited in the kitchen of the inn. Perhaps this is some of the first evidence that Rand can channel. Perhaps. The aggression of the cat in the presence of him, and the tame attitude of the cat in the presence of her are also some of the first evidence of animals and their attitudes towards channelers. A few chapters later a cat sits on Moiraine’s lap and seems to enjoy being close to her.

- EoTW (Old Friends and New Threats) - ”Soon, if it does not kill him first, he will spread that evil like a plague wherever he goes. Just as one scratch from that blade is enough to infect and destroy, so, soon will a few minutes with Mat be just as deadly. If one thinks of this quote, and the implications for the rest of the series, it seems that RJ didn’t continue with the theme of the contagion of Mashadar. Moiraine hopes that she isn’t too late to save the world from Mat, and Siuan thinks the same in TGH. However, we see that this plague of spreading the evil of Aridhol actually didn’t happen in the hands of Padan Fain. The knife kills people even in WH, but Fain doesn’t seem to be virulent as Moiraine suggests. There could be reasons for this : Fain might have conscious control over this, or the fact that he is a hybrid of the evil of Aridhol and Shayol Ghul may change things slightly.

- EoTW (Remembrance of Dreams) - ”There has not been a dreamwalker in Tar Valon for nearly a thousand years, but I could have tried.” I think we all agree that it’s probably for the best that Moiraine didn’t try and challenge Ishamael in TAR.

-
EoTW (What follows in Shadow) - ”You feel the taint, the corruption of the Power that made the ways. I will not use the One Power in the Ways unless I must. That taint is so strong that whatever I tried to do would surely be corrupted.” Now, based on the assumption that it was indeed the taint on saidin which is responsible for Machin Shin, it seems odd yet important that the taint can corrupt saidar too. Moiraine’s fires later become a sickly yellow and she is convinced her wardings won’t work. It is proof that the True Power can affect saidar too – which affirms RJ’s statement that saidar would have been corrupted if women had aided at the Strike against Shayol Ghul. It is also a foreboding of what is coming later in the series as the Dark One gains strength and weakens the One Power.

-
In EoTW (Meetings at the Eye), Aginor says that they found the party by tracking Mat. Moiraine says earlier that Fades and powerful darkfriends would be able to feel Mat and the dagger for a mile. It remains odd that even though the Forsaken could track Mat across the half the world, the Forsaken in WH still mention their difficulty in tracking Fain and their need to hire Slayer.

Tuesday, May 5, 2009

New Article Released : Pillow friends



A new article is now available in the Reference Library: Everything you ever wanted to know about Pillow Friends

This article had its genesis in the neverending debates on the Wotmania Message Boards following the release of New Spring the Novel, in which we learned Moiraine and Siuan were once pillow friends, and whether this meant they were lovers.

Everything you ever wanted to know about Pillow Friends was our good friend Marcia's (known as MJJ Sedai to Wotmania old timers) answer to this burning question, carefully researched yet written with a good dose of her legendary sense of humour. In the end, we even managed to get a confirmation of Marcia's insights from Robert Jordan himself, who had started at the time answering on his new Blog questions we were discussing on the Wotmania message boards (and if anything, his answer was even funnier and 'politically incorrect' than Marcia's - which is not a little feat!). Ah.... those were the days. We're happy, if a bit touched by nostalgia, to re publish this article in the Thirteenth Depository's Library, with Marcia's blessing.

The topics from this article have also been indexed.


Sunday, May 3, 2009

The Eye of the World Read-Through #13 - Red Planet


Readers' Mail: an answer to
an 'Ask Zemaille' Question




Benjamin, from Qc, Canada asked Zemaille:

(...)I was intrigued by the red star that Moiraine claims will guide the rest of the group to the river after they are separated in Shadar Logoth (Dust on the Wind).

My knowledge of symbols and mythology may be limited, but I at least can recognise that guidance by celestial objects, apart from being a very useful method to track your position, is also relevant to mythological figures. Now, although a number of celestial objects could be called red stars, the most obvious of these is the planet Mars, which was often associated with war or fire due to its colour.

And that's where it gets problematic. Unfortunately, while I know enough basics to recognise this as noteworthy, I have no idea what do make of it. Is it that they need to prepare for war in order to reach peace? Or with the river symbolism that has been mentioned several times, that the path towards the Last Battle will lead to the world's rebirth in a new Age?

Or should I not be thinking of the war deities at all, and focus only on the fact that it is red and low in the sky?

Your insight would be greatly appreciated.


Zemaille answers:

Oh.. this is very very clever. Cunning Benjamin thinks he can get Zemaille to spill Sea Folk astronomical secrets (not that I'm implying we have any) for nothing! What could Benjamin offers Zemaille for a Bargain? Not much, not much, I bet. And poor Zemaille is very very busy, she is swamped with demands from the Amyrlin for revisions to the secr... hmmm... you don't really need to know about that. Zemaille always tells too much to shore bound boys, it's how she got sacked from her Windfinder training and shipped to the Tower. Hmmm... I guess I shouldn't really have told you about that either. Ahhh... boys distract Zemaille too much, she doesn't see any in the Library. I need to go before I tell everything. You'll have to make do with the two shore bounds for your answer.


Dom answers:

Of course, interpreting symbols like this is hardly an exact science. I agree with you it's most likely RJ was referring to the planet Mars there - the fact it's seen low in the sky is fairly conclusive. In spring, it's not really the best time of the year to observe it but RJ may have overlooked this detail. When in opposition (which wouldn't be the case in spring), Mars is renowned for being visible from shortly before sunset to dawn - so it 'guides through the night'. If we make abstraction of the fact Mars is actually a planet and consider it simply as a 'red star' symbolically speaking, a star is a solar symbol - a dim sun shining through the night. Lanfear claims many on her sigil, all of them trapped between the two 'horns' of the moon crescent, as if the moon could crush them, asserting the dominance over the sun of the Daughter of the Night, The Moon - of course this relates directly to the 'Lord of the Morning', the 'Prince of Dawn', Lews Therin as the Rising Sun - He who comes with the Dawn.

So Moiraine, herself a 'daughter of the rising sun' (Cairhien's) was putting the younglings in the care of a dim solar symbol, to guide them through the night of Shadar Logoth and to safety of dawn. The 'solar' characters, Rand and Nynaeve, managed it unharmed. Perrin and Egwene, the 'lunar' characters, did too, but they fell first into the river. Perrin nearly drowned - notably because of his axe - and rushing through brambles and falling over a cliff following the red star because he wasn't cautious (the whole scene is highly symbolic and later on will get repeated as one of Egwene's dream about him and Aram), and Egwene managed better solely because she accepted to let Bela carried her (Egwene in EOTW is the only character who accepts with either enthusiasm or fortitude changes and what destiny places on her path, this is what letting Bela drive her symbolizes. When Egwene refuses something or back out of something, she doesn't ride Bela. When she takes matters in her hands, she gets Bela back.. as a Tar creation, or as the horse she rode to her capture, for e.g.)

The night of Shadar Logoth was also symbolic, all the characters went through darkness and a very long night, and hung to 'guidance' (or a memory of light...). For Mat and Rand, it was Thom's instructions; for Nynaeve, it was finding Moiraine and Lan, for Perrin and Egwene who got lost, it was Elyas Machera, the 'god of crossroads'.

The crossing of rivers marks transformations. Rand and Mat we on their own almost immediately after they got off on the eastern shore. For Perrin, it was even more dramatic, with the wolves and the whitecloaks. Egwene, more "open-minded" at that point, accepted the new experiences and struggles. Nynaeve too got 'changed' by Moiraine after she passed the white bridge, and for that matter, Lan was too.

The crossing of rivers symbolism had been used twice in the novel prior to White bridge: the first instance was when the group crossed the Winespring.. without using the bridge, the easier path. They left Emond's Field behind. The second time was the crossing of the Taren, more important. Moiraine sunk the Ferry, symbolically cutting the possibility for the boys to go back (even when Perrin did, it was through another path and he was completely changed. Egwene only came back through her 'domain', the world of dreams).

The link to Mars, God of War? Yup, it's definitely there. I will let Linda elaborate on this, but I will note that Mars's symbol is the shield and spear, the Aiel warrior's attributes. The Red Star guided them East. Egwene and Perrin found the Tinkers - and in the longer term, Egwene would find Amys and Aviendha, and Perrin would find Gaul, Bain and Chiad. Mat will find Rhuidean, and Melindrah. Rand would find the People of the Dragon. All the main characters have important Aes Sedai connections, and all of them have 'Da'shain Aiel' connections too (beside Aiel proper, Egwene had a connection to Aram, like Perrin; Mat saw Tinkers slaughtered and in KOD was surrounded by a band protecting Tuon from him, Rand has at his side a Green Ajah ex-Tinker, Tuon has Tinkers under her protection, and Aiel prisoners - and Karede has Ajimbura from the "Hill Tribes" that, like the Amayar, obviously originated with the Da'shain Aiel).

Linda answers:

The first point is that RJ’s astronomy is rough but his symbolism is good. I’m going to include both in my reply.

It is Aine 19 (equivalent to April 3), less than two weeks after the equinox.

The phase of the Moon is waning crescent:

The moon was up, the last thin sliver before the new moon, its faint light defeated by the night.

The Eye of the World, Shadow’s Waiting.

The Moon is new when Egwene and Perrin meet Elyas two days later:

Day faded into twilight before they began to slow down, moonless darkness closing in around the fire, and then Elyas spoke.

The Eye of the World,, Wolfbrother

However, the waning crescent Moon should rise well after midnight, in this case about two hours before dawn since it was only two days from new Moon. It would be visible in the east for a short while before dawn and Moiraine could have used it, rather than a dim red star (probably Mars) as a marker for the location of the river. Moreover in reality it was nowhere near dawn, since they fought and struggled for quite some time in the dark.

If we read the sky as the ancients did, what would it tell us? What Pattern of influences was operating at that moment?

It was April 3, so the Sun is in about 13 Aries. The Moon will conjunct the Sun (new moon) sometime two days later (in 15 Aries), the first new moon since the sun entered Aries at the equinox (RJ’s Beltine). The Moon moves about 13 degrees per day, therefore it is likely to be in the early degrees of Pisces.

Mars is low on the eastern horizon, just rising. It is therefore in the 12th House, and possibly still conjunct the Ascendant. We don’t know what time it was, and the Moon is no guide either, for reasons stated above.

Mars represents self-assertion and action, violence, crime, even war; the Sun represents authority and personal identity, and the Moon feelings, mothering and sense of home. The Sun has long since set; in fact, authority over their lives has been given to Moiraine, a woman from the land of the rising sun. She is currently both authority (Sun) and mother figure (Moon) to them so far from home. However the Moon is waning – her influence is declining as the Shadow tries to break her hold over them.

Mars rises – it is literally in the ascendant: violence and danger force the group to break and each of the characters to act for themselves. As a further indicator of Moiraine’s loss of authority, Mars is the ruler of Aries, the sign where the Sun is currently located. However, the Sun is strong in Aries, though, so the threat of violence and war can force the development of the main characters.

Mars is in the 12th house, the house of asylum, seclusion, exile, imprisonment, self-undoing, psychological problems, dreams, secrets, secret enemies, and people and things that are hidden or have gone missing.

The group tried to hide from the violence and danger of the Darkfriends, but they followed them into the secluded Shadar Logoth where a lost soul is imprisoned and is searching for someone to take over. So the asylum they sought in Shadar Logoth was not forthcoming. Mat’s greedy action was an act of self-undoing which resulted in him being corrupted by the Shadar Logoth dagger. With its ruby capstone, it is quite Mars-like. Mordeth captured Fain and they evolve into a fearsome entity.

Using Mars as a guide to escape the dangers of Shadar Logoth and the Shadow signified that the young characters had to act for themselves so they can develop their own skills and powers, fight, and later raise armies of their own. The Shadow too will raise other armies and bring out other weapons. (From Moiraine’s point of view this was something that followed the Law of Unintended Consequences. It was a rude shock to her that her influence with them waned so much.)

Although they get away, Rand and probably Mat experience psychological warfare as Ishamael taunts them in their dreams. Rand develops channelling sickness, Mat paranoia and amnesia. During the conjunction of the Sun and Moon (the new moon, signifying the past brought into consciousness), Perrin’s atavistic gift for talking to wolves surfaces. It is something from the remotest past which brings him access to ancestral memories.

One can also look on this symbolism as a sign of conditions in nations or the world as a whole. (This is called mundane astrology and was the main type of astrology in earlier times). In this case Mars represents armies, aggression and violence and war.

Mars in the 12th house is:

a very evil position, denoting a great increase of crime, murders, incendiarism, violence.

Alan Leo, Mundane Astrology

Mars conjunct ascendant is also generally evil, bringing discontent among the people, strikes, riots, crime (such as we saw in Andor and again in Cairhien). Military activity and war are the general state of affairs. Since Mars was in the 12th House, this is a secret war for the time being. It is a good indication of the Pattern developing at that time.

Apart from the three ta’veren mobilising the forces of the world and leading the fight against the Shadow, the rise of Mars (at the expense of the waning moon) also looks ahead to the rise of the Asha’man (an army of channellers developed to be weapons) and the development of gunpowder weapons. The authority of the female Aes Sedai is waning.


------------------------

- You're welcome to leave comments about this post below, or to use The Eye of the World Round-Table open thread to leave a commentary of your own about any aspect of the book.

- Got any nagging question about a topic from The Eye of the World? Send them to 'Ask Zemaille' and the librarians will do their best to answer it.

Friday, May 1, 2009

The Eye of the World Read-Through #12 - Healing Power of Greenery



The Healing Power of Greenery


by Linda

Our embattled group of heroes reaches the Eye because Rand calls the Green Man with the One Power:

His whole chest felt tight, until he could hardly breathe, and his skin stung in hot pinpricks. The Blight had turned to foothills. He could see the route they must climb once they reached the mountains, the twisting path and the high pass beyond, like an axe blow cleaving into the black stone. Light, what's up ahead that can scare what's behind? Light help me, I've never been so afraid. I don't want to go any further. No further! Seeking the flame and the void, he railed at himself. Fool! You frightened, cowardly fool! You can't stay here, and you can't go back. Are you going to leave Egwene to face it alone? The void eluded him, forming, then shivering into a thousand points of light, re-forming and shattering again, each point burning into his bones until he quivered with the pain and thought he must burst open. Light help me, I can't go on. Light help me!

He was gathering the bay's reins to turn back, to face the Worms or anything rather than what lay ahead, when the nature of the land changed. Between one slope of a hill and the next, between crest and peak, the Blight was gone.

- The Eye of the World, The Dark One Stirs

Rand didn’t want to go further, so he summoned the Eye. He had the physical symptoms he usually had just before channelling: the tight chest, stinging skin, bursting feeling. The difficulty may have been increased because Moiraine had already visited the Eye previously and no one is supposed to visit it twice.

This is the second time Moiraine has visited the Eye. We don’t know why or when she did so the first time. 2000 years ago the Green Man ‘rested under Avendesora’s ungentle (?) branches'. That would have been during or just after the Trolloc Wars. What happened then that the Eye was called to Rhuidean? Rhuidean is warded and guarded by Aiel literally and with custom, so one would not think that someone could or would be pursued there.

Well even with these unanswered questions whirling, the Green Man’s place is one of Healing for all the group; like a stedding, but with access to the Source intact. It was the life force of the Nym which sustained this special place and it was so strong it did not dissipate immediately upon his death. Enough was left to aid Loial in making a much smaller paradise for the Green Man’s grave. The paradise being a link back with Paaren Disen, in the Age of Legends.

The Green Man believes that all things must grow where they are, according to the Pattern and face the turning of the Wheel. But he says the Creator won’t mind him helping. Two chapters later, the Creator will speak in Rand’s head and give him a little help, even though he said he would not. (refer previous post).

The Green Man recognizes Perrin as a Wolfbrother (and knew that they hadn’t been around for an extremely long time, possibly more than an Age), and Rand as a Child of the Dragon and wonders why Rand wears a sword since neither Aiel (now) or Dai’shain (then) carry them.

The group escaped the violence, sterility and corruption of evil into the peace, nourishment and fertility of good. Nature and its naturalness, especially if it is wild or only gently cultivated, is associated with the Goddess of Sovereignty and the quest for the restoration of the Health of the Land. This symbolism and the real world parallels used to develop it are explored in an essay I wrote for Wotmania and republished in the Reference Library: Nym and Green Man.


------------------------

- You're welcome to leave comments about this post below, or to use The Eye of the World Round-Table open thread to leave a commentary of your own about any aspect of the book.

- Got any nagging question about a topic from The Eye of the World? Send them to 'Ask Zemaille' and the librarians will do their best to answer it.

Official Announcement of New Spring Issue #6


The Dabels Brothers put out a press release confirming the imminent release of New Spring #6 on May 20th, 2009. The mini-series will then be completed with issues #7 and #8, followed next autumn by the publication of all the issues as a Grapĥic Novel, alongside various extras

Check out Dragonmount for the full press relesase as well as a preview of 10 pages from Issue #6.

I still don't like the work of the penciller who took over the series nearly as much as I love the work of the first one (or the work of the artist they've chosen for The Eye of the World, for that matter), but it's still great that the mini-series could be finished and we get to see some of the more interesting stuff in the novel, like Cadsuane's scene and the Kandor events.

We will hold here a round-table review of Issues #1-#5 later in May.